51 lines
1.3 KiB
Plaintext
51 lines
1.3 KiB
Plaintext
# Specify our compiler
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CXX := g++
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# Specify where our source files are
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SOURCE_DIR := src
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# Specify where our object and program files should go
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BUILD_DIR := build/linux
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# Specify our program's name
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BINARY := game
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# Specify what flags to give to the compiler
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CXX_FLAGS := -g -std=c++20 -Wall -Werror -Wextra -c
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# Specify what flags to give to the linker
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LINK_FLAGS := -lSDL2 -lGL -lGLEW -lGLU -lpthread
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# Find all the source files
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CXX_FILES := $(shell find $(SOURCE_DIR) -name *.cpp)
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# Find all the source shaders
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SHADER_FILES := $(shell find $(SOURCE_DIR) -name *.vert) $(shell find $(SOURCE_DIR) -name *.frag)
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# Determine a list of object and dependency files from all the source files
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OBJ_FILES := $(patsubst $(SOURCE_DIR)/%.cpp,$(BUILD_DIR)/%.o,$(CXX_FILES))
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DEP_FILES := $(patsubst %.o,%.d,$(OBJ_FILES))
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COPIED_FILES := $(patsubst $(SOURCE_DIR)/%,$(BUILD_DIR)/%,$(SHADER_FILES))
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.PHONY: program
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program: $(BUILD_DIR)/$(BINARY) $(COPIED_FILES)
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.PHONY: clean
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clean:
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rm -rf $(BUILD_DIR)
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$(BUILD_DIR)/$(BINARY): $(OBJ_FILES) $(BUILD_DIR)
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$(CXX) $(OBJ_FILES) $(LINK_FLAGS) -o "$@"
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$(BUILD_DIR):
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mkdir -p $@
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-include $(DEP_FILES)
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$(BUILD_DIR)/%.o: $(SOURCE_DIR)/%.cpp
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@mkdir -p "$(@D)"
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$(CXX) $(CXX_FLAGS) -MMD -c "$<" -o "$@"
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$(BUILD_DIR)/%.vert: $(SOURCE_DIR)/%.vert
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cp $< $@
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$(BUILD_DIR)/%.frag: $(SOURCE_DIR)/%.frag
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cp $< $@
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