Add weird codes
This commit is contained in:
50
Makefile-windows
Normal file
50
Makefile-windows
Normal file
@@ -0,0 +1,50 @@
|
||||
# Specify our compiler
|
||||
CXX := x86_64-w64-mingw32-g++
|
||||
# Specify where our source files are
|
||||
SOURCE_DIR := src
|
||||
# Specify where our object and program files should go
|
||||
BUILD_DIR := build/windows
|
||||
# Specify our program's name
|
||||
BINARY := game.exe
|
||||
|
||||
# Specify what flags to give to the compiler
|
||||
CXX_FLAGS := -g -std=c++20 -Wall -Werror -Wextra -c -I ./lib/windows/include -D GLEW_STATIC -D SDL_MAIN_HANDLED
|
||||
|
||||
# Specify what flags to give to the linker
|
||||
LINK_FLAGS := -lglew32s -lopengl32 -lSDL2 -L ./lib/windows/lib
|
||||
|
||||
# Find all the source files
|
||||
CXX_FILES := $(shell find $(SOURCE_DIR) -name *.cpp)
|
||||
|
||||
# Find all the source shaders
|
||||
SHADER_FILES := $(shell find $(SOURCE_DIR) -name *.vert) $(shell find $(SOURCE_DIR) -name *.frag)
|
||||
|
||||
# Determine a list of object and dependency files from all the source files
|
||||
OBJ_FILES := $(patsubst $(SOURCE_DIR)/%.cpp,$(BUILD_DIR)/%.o,$(CXX_FILES))
|
||||
DEP_FILES := $(patsubst %.o,%.d,$(OBJ_FILES))
|
||||
COPIED_FILES := $(patsubst $(SOURCE_DIR)/%,$(BUILD_DIR)/%,$(SHADER_FILES))
|
||||
|
||||
.PHONY: program
|
||||
program: $(BUILD_DIR)/$(BINARY) $(COPIED_FILES)
|
||||
|
||||
.PHONY: clean
|
||||
clean:
|
||||
rm -rf $(BUILD_DIR)
|
||||
|
||||
$(BUILD_DIR)/$(BINARY): $(OBJ_FILES) $(BUILD_DIR)
|
||||
$(CXX) $(OBJ_FILES) $(LINK_FLAGS) -o "$@"
|
||||
|
||||
$(BUILD_DIR):
|
||||
mkdir -p $@
|
||||
|
||||
-include $(DEP_FILES)
|
||||
|
||||
$(BUILD_DIR)/%.o: $(SOURCE_DIR)/%.cpp
|
||||
@mkdir -p "$(@D)"
|
||||
$(CXX) $(CXX_FLAGS) -MMD -c "$<" -o "$@"
|
||||
|
||||
$(BUILD_DIR)/%.vert: $(SOURCE_DIR)/%.vert
|
||||
cp $< $@
|
||||
|
||||
$(BUILD_DIR)/%.frag: $(SOURCE_DIR)/%.frag
|
||||
cp $< $@
|
||||
Reference in New Issue
Block a user